It’s almost like an online casino at this point and the quality of game has deprived so much. I know this by heart, not because I have general knowledge in crypto but also as a S.Korean, the gaming industry in this country operates with both item generation and market facilitation. This is why NFT or any cryptocurrency should stay away from games. Instead, they just shut it down which was a great decision. But as the market started to derail in prices, they couldn’t stop it because if they intervened to generate new items, it would have been a clear depiction Blizzard have absolute control over who obtains items and who obtains money. Blizzard’s intention for D3 RMAH was to earn fees(an alternative source to WoW’s subscription fee). The owners of cards control the market.īy now, you should get the point. However, it does not facilitate the market. A baseball card company only prints cards with range of rarity.The government monitors the service for manipulation. Which means it specific operates the facilitation of casino chips. A casino only operates the service through gambling. So, it does not print fiat, it only transfers fiat to casino chip. What I have addressed is that a single party should not operate both the generation of items and the market. I have never said anything about the game experience that RMAH affected, because it is not relevant to the context.
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